XCode iPhone SDK Tutorial: CGRectIntersectsRect/UIImageView Collision

All made in Iphone SDK Xcode 3.2 Tutorial on using CGRectIntersectsRect to detect collision. You will build an app to drag one image and collide it with an other Image! Links: Image 1: www.mediafire.com Image 2: www.mediafire.com
Video Rating: 3 / 5

27 thoughts on “XCode iPhone SDK Tutorial: CGRectIntersectsRect/UIImageView Collision

  1. I have a request:
    We don’t need to see the process of typing code. You may as well paste the code in section by section, but please at least explain WHY the code does what it does. That’s what will help people understand iPhone development.

  2. what would you do if instead of touches you want to use the accelerometer. So lets say you have a ball moving with the accelerometer and that ball hits the other object ???

  3. If you use an Epson printer, you can print from your iPad using the Epson iPrint application. Initially released for the iPod, iPrint can now be used with an iPad over a WiFi connection. Epson users can get iPrint at no cost from the App Store.

  4. No one in the general public has even been in a position to bit the Blackberry Playbook. Yet again, compare this to the iPad announcement. Every one who attended the iPad announcment was actually able to handle and bit the device. Blackberry is hiding something.

  5. Zune and iPod: Most people compare the Zune to the Touch, but after seeing how slim and surprisingly small and light it is, I consider it to be a rather unique hybrid that combines qualities of both the Touch and the Nano. It’s very colorful and lovely OLED screen is slightly smaller than the touch screen, but the player itself feels quite a bit smaller and lighter. It weighs about 2/3 as much, and is noticeably smaller in width and height, while being just a hair thicker.

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