20 thoughts on “Cocos2D iPhone Tutorials – 11 – Repeat, RepeatForever, and Ease

  1. is there a way i can repeat multiple actions eg, move a sprite to and back? i tried
    id move = [CCMoveBy actionWithDuration:1 position:ccp(0,-5)];
    id moveBack = [CCMoveBy actionWithDuration:1 position:ccp(0,5)];
    id repeat = [CCRepeatForever actionWithAction:[CCSequence actions: move, moveBack, nil]];
    [enemy runAction:repeat];
    but it didnt work

  2. Michael Squints Palledorous walked a little taller that day…He had kissed a woman. And he had kissed her long and good. We got banned from the pool forever that day. But every time we walked by after that, the lifeguard looked down from her tower, right over at Squints, and smiled.

  3. @MrOsamaful Actually its a simulator. Emulators match the way the device works to a T. Whereas simulators only appear to be doing this, but instead are doing it different internally.

  4. that rate thing is a sinus curve. is there a way to make it like half of a sinus?
    like it starts with a rate of 1, and end with a rate of lets say 3?

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